Eric was my first hire at Gazillion/SmartyCard and is complete rockstar. He was instrumental in developing our IP, interface and beautifully scripted and designed games. He's a natural leader, meticulous art director and superb developer. Eric's Flash/AS3 game design and development skills are superior and I cannot recommend him highly enough as an individual contributor or team lead. A++++++ Adrienne Allen, Principle Creative Director, Xbox
Compelling User Experiences
I create fully-immersive experiences, sleekly minimal experiences, and everything in between. Print involves visuals, multimedia adds audio, and now mobile devices introduce touch. I consider all of these to create a compelling experience.
- Richly-textured worlds
- HTML minimalism
- Brand-appropriate design
- Audio design
Rapid Prototyping
I create fully-interactive code-based prototypes which allow early proof of concept. In many cases my class-based animation can be plugged directly into production code.
- Interactive wireframes
- Proofs of concept
- Paper prototypes
- User testing
Applied Visual Design
Delight the user or stay out of her way. My design approach is wholly appropriate to the function of the product and desire of the user.
- Conceptual design
- Elegant typography
- Information design
- Code-driven visual design
Motion Graphics
Motion can provide subtle usage cues, celebrate a win moment, and give products a personality. I bring products alive with motion.
- Code-driven animation classes
- Greensock Tween Platform for AS/JS
- After Effects video production
Hands-on Development
I have a strong background in front-end development including HTML/CSS, Javascript, and Object-Oriented Actionscript. I specialize in the Greensock Animation Platform for AS/JS. This technical understanding guides my design work.
- HTML5 / CSS3
- Actionscript
- Javascript
- Greensock Tween Platform
- Understanding of iOS development
Project Documentation
I create detailed Style Guides/Graphic Standards Manuals to ensure the longevity of a product through continued release cycles.
- Style guides
- Wiki documentation
- Brand stewardship
- Knowledge transfer